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Once again, another week without a Tough Traveling (princesses, Nathan?  princesses?!), but I have something better!

Our artistic wrassling over the War of Memory banner for SOE Live!

Yay art!

As always, these start out with my vague ideas, progress through a few rounds of bickering and corrections, and eventually end up in something we both find satisfying.  I gave my initial directions in text form this time — which I should never do, because for all my ability to describe a scene, I seem to be terrible at explaining what I want in a picture.

D.’s first attempt to appease me:

1effed up but hereMy response:

NO IT’S NOT SUPPOSED TO COME FROM THE MIDDLE IT HAS TO COME FROM THE SIDES LIKE THIS!

2bannerBask in the glory that is my artistic skill.

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Halion Creatures 3

I’d meant to do this post a while back, but I never got around to finishing the write-up.  Alas.  Anyway, since I have nothing to say for today’s Tough Traveling with Fantasy Review Barn, I decided to drag this one out and finish it.  The two creatures/races it deals with have a big impact on the story-world, even if they haven’t gotten the spotlight yet, and I have just enough art of them to do a proper post.

Even if some of it is my own dreadful art.

Also, there is ogrish nudity.  You’ve been warned.

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My Writing Process Blog Hop

Normally on Thursdays I do a post pertaining to Tough Traveling with Fantasy Review Barn, which is often my only post of the week, alas, since I’m stuck in the limbo of having a lot of ideas but not being able to write about them until after book 3!

Curse you, threat of spoilers!

However, this week’s topic of pirates isn’t something I can wrap a post around.  I know lots of people like pirates, but I really don’t, and though there will be sea-travel at some point in the series, I’m not looking forward to it.  I don’t know why I dislike it…I just do, and while I can enjoy the occasional book or movie involving pirates, I have next to none of them in my world.

Well, there are the jackal pirates of Xiroacer, but they don’t show up in this series.

But I was recently linked-to by the fabulous Andrew Knighton in a blog-hop post, and since it’s pertinent to what I’m going through right now, I figured I’d jump on that bandwagon.

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Tough Traveling with Fantasy Review Barn — Northern Barbarians

In this installment of Tough Traveling, I’ll be talking a bit about a culture that has had a lot of impact on the main setting of my story — but all externally.  What trope is this?  It’s the Northern Barbarians!

Northern Barbarians dwell in the snowy part behind the northern Mountain range.  They are very barbarous and tend to kill strangers on sight.  This is because the males spend their time in longhouses honing their fighting skills.  It is not certain what the females do.  Northern barbarians do not feel the cold.  They wear only a fur loincloth and copper wristguards.  Their real clothing is their Weapons.  But they are not stupid savages, only savages.  They use skis and sledges for getting around in the snow and this, given the state of Transport generally, must be the equivalent of having invented the wheel.  When Tourists visit here, they are advised to defeat all barbarians who attack them.  Then the barbarians will respect them: it is the only language they understand.  The Tourists must then go on to prove the Shaman a fraud.  After this, the Chieftain will offer the Tour anything it needs.  See also Barbarian Hordes.

So.  What happens when the northern barbarians aren’t human?

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Tough Traveling with Fantasy Review Barn — Necromancy

Today on Tough Traveling with Fantasy Review Barn, we deal with a topic close to my heart: necromancy!

It should be no secret that I’m fond of necromancers, because I say it all the dang time.  I have to mention, though, that I mostly mean literary necromancers: not the real-world ones, who were (are?) basically mediums, and not so much the ones you can find in any fantasy game raising hordes of undead to attack the players.  I play a lot of RPGs and MMOs, and Necromancer has never been a class I’ve really enjoyed in those — probably because they’re always a pet class and I hate pet classes!  Argh!

Anyway, like I said, I prefer literary necromancers who split the difference between the game and reality.  The Tough Guide entry cuts much more closely to the old/real definition too:

NECROMANCY is, in Fantasyland, the art of raising the dead, and you need a specialized Magic User to do it.  You must expect to need to consult someone who is dead about two-thirds of the way through your Tour.  You must hire or call in a favor from a Necromancer, who will do things with little pots of smoke over the grave and then summon the dead person in words that vibrate the earth and the air.  After this, a misty version of the corpse (or sometimes one not misty enough for comfort) will arise, bringing with it a cold blast of air and a strong graveyard Smell.  This simulacrum will be able to speak and will have all the memories of the dead person.  You must ask it what you want to know.  But take care to ask the right questions.  Usually such a rite can not be repeated, and the dead are often as literal-minded as computers.

See also Black Arts.

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Book 3 Cover Process #1

Ahh, the book cover work-in-progress posts.  I love doing these because I get to ramble about my and D. D. Phillips’ bickery decision-making, and hopefully you folks like them too!

Book 3, titled The Living Throne, is still in major edits, but considering how long it usually takes us to hash out a version of the cover that we both like, that’s probably a good thing — it means no pressure!  And this cover is different from the others, in that it has a previous version done for me by another artist: my good friend Alexandra Fitzgerald.

ShadixcolormergedsmallAnyone I interact with will probably recognize the face in the picture, because it’s the icon I use basically everywhere.  So obviously I love this picture, even though it was never completed; the artist got wrapped up in other work.

It’s several years later now, and many details of the throne-room have changed.  And so it must be remade!  By a completely different artist!  (With permission!)

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Tough Traveling with Fantasy Review Barn — Minions

This week, Fantasy Review Barn has chosen Minions for their Tough Traveling topic.  And I have a few of those, heh.

Heh heh heh…

Though, after considering the details of the entry for a while and checking out Nathan’s selections, I don’t think I use them the way they usually are — to the point that I wonder if most of them even count as Minions anymore!

But on to the entry:

Minions of the Dark Lord are all over the place.  The Dark Lord has been busy planting them for years.  They can be either male or female.  All will be carefully supplied with the means to slaughter tourists appropriate to their station.

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Tough Traveling with Fantasy Review Barn — Mentors

Nathan over at Fantasy Review Barn gave us a nice, easy one today, and I’m happy about it because I get to discuss how Cob ended up with three mentors — and ran away from all of them.

(The short answer: he is a difficult young man.)

The entry is as follows:

Mentor.  A Tour official who will be at your service until halfway through the Tour, when you will unaccountably lose him.  Before that he will guide you, tell you what to do in the face of strange customs, and even sometimes instruct you in how to perform minor Magics.  He will be several hundred years old and probably have a long white beard; this will give him the right to be bossy, smug, tiresomely philosophical, and infuriatingly secretive about all-important facts.  You will be glad to see the back of the old idiot.  Unfortunately, you won’t have.  He will reappear, smugger and bossier than ever, near the end of the Tour, just when you thought you were doing rather well on your own.

So!  Let’s talk about Ammala, Jasper and Morshoc.  This might get a bit spoilery for Book 1.

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Recent Reading: Empire in Black and Gold, Professor Moriarty: The Hound of the D’Urbervilles

Since I have nothing to say again about this week’s Tough Traveling, I shall go through my most recent reading!  This time I have two four-star books, though both come with caveats.

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The Light of Kerrindryr by H. Anthe Davis

An insightful review of Book 1.

Lauren's avatarViolin in a Void

The Light of KerrindryrTitle: The Light of Kerrindryr
Series:The War of Memory Cycle #1
Author: H. Anthe Davis
Published: 11 May 2013
Publisher: self-published
Source: review copy from author
Genre: epic fantasy
Rating: 6/10

Cob is a 17-year-old slave doing physical labour for the Crimson Army of the Phoenix Empire. He’s been a slave since the age of 8, as a consequence of his parents’ heretical belief in Dark faith. The idea is that punishing the children of such heretics is an effective conversion tool, and this strategy worked perfectly with Cob. He converted to the faith of the Imperial Light, and his devotion means that his tenure as a slave will end when he turns 18 in 5 months time.

Unfortunately, Cob is robbed of that freedom when his friend Darilan, a freesoldier, frames him for murder and chases him from the army camp. Cob finds himself doubly condemned, both…

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